Non-game

Non-game
ConceptGames

A game-like software class without structured goals

1.25Uncommon
No. 50719Kosmora

Uncommon

Non-game

Non-games are software that sit between video games and toys. The term “non-game game” was coined by Nintendo president Satoru Iwata, while Will Wright used “software toy” for the same idea. Unlike traditional video games, non-games lack structured goals, objectives and challenges, allowing freeform play and greater player self-expression. Examples can include language-learning software, digital tabletop games, simulation video games and art games.

The picture on this card was made with AI. It is an illustration, not a real photo of the subject.

Classification
Software between video games and toys
Key feature
Lack of structured goals, objectives and challenges
Related term
Software toy
Sources and credits

Sources and credits

Article
Non-game (English Wikipedia)
Wikidata
Q749749
Text
Card text is adapted from the English Wikipedia article by an automated summary. Wikipedia content is available under CC BY-SA 4.0; see the article history for its contributors. CC BY-SA 4.0 · Article history and contributors
Illustration
AI-generated illustration. Not a photograph or documentary image. (model: gpt-image-2.5-flare)
Popularity
25 median daily views (Wikimedia Pageviews API (all-access, user agent))

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