Non-game

ConceptGames
A game-like software class without structured goals
1.25Uncommon

A game-like software class without structured goals
Uncommon
Non-games are software that sit between video games and toys. The term “non-game game” was coined by Nintendo president Satoru Iwata, while Will Wright used “software toy” for the same idea. Unlike traditional video games, non-games lack structured goals, objectives and challenges, allowing freeform play and greater player self-expression. Examples can include language-learning software, digital tabletop games, simulation video games and art games.
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